Arsenije Čudić

Arsenije's career started with a friend's copy of Tekken 3. To a kid in the late 90s, those were peak graphics, and that was enough, he knew he wanted to make things in 3D. There was never a follow-up moment of realization, just stubbornness that never wore off.
He started in 3ds Max, moved to Maya through college and courses, and now works almost entirely in Blender with a well-curated stack of addons, stepping out only for texturing in Substance Painter and Affinity. His approach to performance is what he calls strategic cheating: hide what the camera can't see, fake detail with textures and shaders, and spend the polygon budget where it counts. Getting a whole scene onto a single material is, to him, a fun minigame that happens to give the scene its visual consistency.
Arsenije Čudić
Arsenije's career started with a friend's copy of Tekken 3. To a kid in the late 90s, those were peak graphics, and that was enough, he knew he wanted to make things in 3D. There was never a follow-up moment of realization, just stubbornness that never wore off.
He started in 3ds Max, moved to Maya through college and courses, and now works almost entirely in Blender with a well-curated stack of addons, stepping out only for texturing in Substance Painter and Affinity. His approach to performance is what he calls strategic cheating: hide what the camera can't see, fake detail with textures and shaders, and spend the polygon budget where it counts. Getting a whole scene onto a single material is, to him, a fun minigame that happens to give the scene its visual consistency.